Crystallize is an immersive Japanese language learning game. Collect words in context, use those words to chat with NPCs and build your new life in Japan.
Collect words in context
You can collect anything that anyone says. You'll need to search for the words that will allow you to complete important tasks like getting a job and making new friends.
You can learn Japanese through questing. Successfully completing quests will grant you money and new items. However, be careful! Taking on quests that are too difficult will cause you to lose all your confidence and return home.
Collaborate with other players
Language learning can be tough, but you don't need to do it alone! In Crystallize, you share your language learning environment with other new language learners. You can help each other by sharing words or advice.
We are a research group led by Prof. Erik Andersen at Cornell University studying second-language learning in video games. We developed Crystallize to make second-language learning approachable and engaging. We plan to use the data we collect from the game to help us better understand language learning and better help you learn a second language.
If you have questions, you can contact Erik Andersen:
Gabriel Culbertson is a third-year PhD student in Information Science at Cornell. He spent nearly two years in China during his undergraduate program at Purdue where he developed a passion for second-language learning. He hopes to share his love of language learning and games through Crystallize.
Alan Cheng is a senior studying Computer Science. He is interested in how games can be used to enrich people's lives, currently with a focus in investigating how to make education more engaging and effective through games.
Andrew Jiang is a junior studying Computer Science.
Edward Tucker is a sophomore studying Computer Science.
Prof. Erik Andersen is the primary faculty advisor for the Crystallize project. He has studied Japanese for seven years and still cannot speak it very well. This motivated him to investigate new methods of language instruction that can be dramatically more engaging and effective. He led the team that created Refraction (Center for Game Science 2010), a video game for learning fractions that has been played one million times and won the Grand Prize in the Disney Learning Challenge at SIGGRAPH 2010 and the Best Work in the Primary School Category in the 2011 NHK Japan Prize. You can learn more about Prof. Andersen at his website.
Prof. Walker White is the head of The Game Design Initiative at Cornell. He has been a key mentor throughout the project.
Kelvin Jin earned a Masters of Engineering in Computer Science in 2016.
Shiyu Wang is a junior studying Computer Science. He likes mathematics and programming, and especially enjoys developing cool games. He's worked on nearly all of the core systems that make Crystallize what it is, including content creation tools, data structures and networking. He contributed to the user studies for the CHI 2016 paper.
Eileen Liu earned a Bachelor of Science in Computer Science in 2015. Both a programmer and an artist, she codes, paints, and makes games in her free time. She worked on 3d art assets for new locations in Crystallize, as well as back-end services and networking for the game.
Daniel Zhang earned a Bachelor of Science in Computer Science in 2015. He contributed to the user studies for the CSCW 2016 paper.
Prof. Malte Jung contributed to the user studies for both the CSCW 2016 and CHI 2016 papers.